Gold Issues.
3 posters
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Gold Issues.
My research is close to getting mid level, everything averages of 3-4 / 10 . Average cost of 200-300k for the more important ones that i'm focusing on.
Soon most of the guild will be where i am on research. This will mean Ruins will be in high demand in the near future. As we know, ruins are already quite rare.
Self production of gold via manors & talents are possible, however, impractical for Player under lvl 50++, as there are more important talents to put points in besides Gold Production III
I feel we cannot be too conservative in attacking ruins that are being gathered, especially if they are in our area (<50miles) just because their guild has strong allies, this will result in everyone around us getting more researched than us, and we will be left behind.
Currently, guildees are sending me gold when i need it... however, once everyones research is mid level, this will be an issue. I have some chests in reserve, that too will run out in 2-3 days.
My current ideas on this issue is :
Attacking and sending a mail to the player apologizing and saying it was a 1 time thing.
Attacking and informing the leader that he was in our area.
Please give some input on this situation.
Soon most of the guild will be where i am on research. This will mean Ruins will be in high demand in the near future. As we know, ruins are already quite rare.
Self production of gold via manors & talents are possible, however, impractical for Player under lvl 50++, as there are more important talents to put points in besides Gold Production III
I feel we cannot be too conservative in attacking ruins that are being gathered, especially if they are in our area (<50miles) just because their guild has strong allies, this will result in everyone around us getting more researched than us, and we will be left behind.
Currently, guildees are sending me gold when i need it... however, once everyones research is mid level, this will be an issue. I have some chests in reserve, that too will run out in 2-3 days.
My current ideas on this issue is :
Attacking and sending a mail to the player apologizing and saying it was a 1 time thing.
Attacking and informing the leader that he was in our area.
Please give some input on this situation.
GodGawain- Posts : 15
Join date : 2016-03-24
Re: Gold Issues.
We are trying to avoid serious conflicts with guilds who are simply stronger then us. This in general means, to not attack anyone who has a guild tag from a guild in the top 20 and there associated second guilds.
A weaker guild, outside of the top 20 and not related to any in the top 20 is fair game, even if they have top 20 guilds as allies. Obviously, this means we don't just go ahead and Rally everyone.
A weaker guild, outside of the top 20 and not related to any in the top 20 is fair game, even if they have top 20 guilds as allies. Obviously, this means we don't just go ahead and Rally everyone.
Syrellaris- Posts : 4
Join date : 2016-03-25
Re: Gold Issues.
I do know that it is a smart idea not to attack anyone who are top 20, because obviously we will probs get slaughted, however I do think that anyone who is not in top 20 is fair game as you just said, this also includes ruins and other resource spots.
Re: Gold Issues.
Which is what I'm saying lol. As long as you leave the top 20 alone (and there second guilds) things should be fine. Smaller guilds who do declare war on us, are people we can handle.
Syrellaris- Posts : 4
Join date : 2016-03-25
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