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Chapter 3 : Talent rotation for player with things that take weeks to complete

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Chapter 3 : Talent rotation for player with things that take weeks to complete Empty Chapter 3 : Talent rotation for player with things that take weeks to complete

Post by GodGawain Fri Apr 29, 2016 6:31 pm

Talent Rotation

Main point of this article is to prevent wasting points on something that you wont be using for a while and rotating it into talents that you will be using.

Once buildings, researching, making traps take 7 days or more to complete.
You can consider talent rotation. You will need many resets ( use guild coins, only 90k a pop )

A) Trap booster ( for after you get wrecked )
You can build like 55k traps, this will take 15.5days without talents in trap building 1 and 2.
With it.... you can complete it in 7days. So reset your talents, max trap building 1 and 2.
Build 55k of the traps you want. ( i recommend anti-infantry ). Reset to B or C

B) Research booster

Researching crazy stuff like construction speed 9 ( 21 days), doesnt make sense still having points in +research speed when you wont be using it for 21 days.

C) Nothing to do - when everything is just counting down.

i) Gatherer style
You should put all points in construction speed 1 and 2, troop training 1 and 2
Gathering 1 and 2, max load 1 and 2, rest into gold production.

ii) Production style ( many high level rss and manors)

You should put all points in construction speed 1 and 2, troop training 1 and 2
Max gold production 2.(+288%)  and whatever else is the highest. ( eg lumber 2 or stone 2 )
Check the bag for gold or rss production boosts and use them.
You can slow gather the rest that you need. * you dont produce when you max out storage , so this style is for feeding our other lower members with any excess rss

GodGawain

Posts : 15
Join date : 2016-03-24

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